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I love it Slime! A traditional raytracing desktop with traditional render
times! Ahh, the memories of sitting in front of my Amiga 2000 waiting as its
7.16MHz 68000 chip chokes on a reflective torus in Imagine ;)
George Pantazopoulos
"Slime" <noo### [at] hotmail com> wrote in message
news:3cc6071b@news.povray.org...
> Apologies if this offends anyone who did the earlier 'raytracing desktop'
> images. Not that reflective spheres over checkered planes are that
original
> in the first place =)
>
> Anyway, this is my version... I placed 16000 spheres in about 13 minutes
> using a faster algorithm that I developed (still O(n^2) though... sigh).
It
> took about three days to render thanks to focal blur + area light + media
> (even using a spot-area-light for the closeup area and a regular light for
> the rest). I used Photoshop to slightly clean up the focal blur artifacts
> (a maximum of a 2 pixel gaussian blur in the background, one pixel in the
> middle ground, nothing in the focused area).
>
> The checker pattern uses a very nice function I made that is like the
> checker pattern, but has even gradients into the center of the squares, so
I
> was able to easily make grooves between the "tiles".
>
> Comments?
>
> - Slime
> [ http://www.slimeland.com/ ]
> [ http://www.slimeland.com/images/ ]
>
>
>
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